Final Animation of the S-Car-Go film I helped in making.
Friday, January 9, 2015
Tuesday, January 6, 2015
S-Car Go Animated Short
Been working on an animated film called S-Car Go. I was assigned to be the environment master by the directors. I modeled the street, park, and sidewalks, but my main job was adding assets made by other modelers and place them in the scene as the directors see fit to make sure shots and angles incorporate what it needs.
Lighting & Texturing Challenge
Took the lighting and texturing challenge over at 3drender.com. I pieced different parts of the scenes together to make my own. It was a fun challenge and I learned a lot about texturing and even learned a little about substances as well as substance designer. I rendered 3 separate layers and used Maya Composite to put it all together. Overall I'm happy with the result although there are some mistakes that I will be fixing.
Friday, August 8, 2014
Peasant Song
Here is the final product of what my classmates and I at CSU Summer Arts have worked on. It was a great experience being able to work along side professionals and in an environment that allowed me to learn and prepare for my future.
Friday, July 11, 2014
Summer Arts
Summer Arts
Summer Arts
Summer Arts Previsualization
Currently attending Summer Arts at CSU Monterey. Working with people who have worked on many major films and learning a lot about the production line in films.
Thursday, May 1, 2014
Zombieland Amusement Park
This is a group project I worked on a few years ago. We were modeling the amusement park from the movie Zombieland. My main focus was modeling the haunted house and the dropzone ride. This is by far my favorite project. It turned out looking really good.
Wednesday, April 30, 2014
Concept Character
Popeye Polish
In this project I decided to go back and polish up my model of Popeye. I fixed some of the UV seams I noticed on the first one and put in a dock and water so that there wouldn't be a blank background anymore.
Creature
In this project I had to create some kind of creature. While searching for ideas, I found an orthographic of a tree creature on deviant art and decided to try to model it. I was also able to get a lot more practice with mudbox in this project and started learning about using normal and diffuse maps.
Tree creature orthographic: http://www.deviantart.com/art/Tree-Creature-Omuni-Online-244858233
Popeye
In this project I decided to attempt to model Popeye. I think the hardest part of this was by far trying to model his face. In the end I think it came out pretty good, I even had time to make a turn around video.
Frog Tutorial
In this project I followed a tutorial for modeling a frog. I worked on learning how to sculpt in Autodesk Mudbox in this project and did a little texturing in it too.
Dune Buggy
Here is my dune buggy project. This was the first time I learned how to create a stage and make a spinning presentation for my models. I think it came out pretty good.
Desk Scene
This was my first project using Autodesk Maya. The objective was to design a scene using a desk as the focus. I modeled a room after a TV show I had been watching at the time, Fringe. This was a fun first project.
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